No More Excuses: Your Guide to Accessible Design

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"Game accessibility isn't just something for a small portion of your target audience, but a tool that can be used to improve your title and directly impact more than 20% of the people playing your game while improving your title over all. In this 2015 talk from Ready At Dawn's Tara Voelker, get a crash course on how to think about disabilities, learn more about this 20%, provide a list features to improve your title from leading game accessibility groups, get in depth design tutorials to get the most bang f