noise
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int block=10;
float i,j;
int ii;
//sound
import
Pulse pulse;
void setup() {
size(1280,720);
frameRate(30);
noStroke();
pulse = new Pulse(this);
}
void draw() {
ii = int(random(3000/block));
0, 3000/block, 0.01, 0.3));
0, 3000/block, 0.05, 1));
while(ii>0){
colorMode(HSB);
fill(random(255),255,random(100,255),random(50,100));
rect(i*block,j*block,block,block);
i = i + 1;
if ( i > width/block) {
i = 0;
j = j + 1;
}
if (j > height/block) {
j = 0;
block = int(random(10,100));
10, 100,
}
ii--;
}
}