noise

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int block=10; float i,j; int ii; //sound import Pulse pulse; void setup() { size(1280,720); frameRate(30); noStroke(); pulse = new Pulse(this); } void draw() { ii = int(random(3000/block)); 0, 3000/block, 0.01, 0.3)); 0, 3000/block, 0.05, 1)); while(ii>0){ colorMode(HSB); fill(random(255),255,random(100,255),random(50,100)); rect(i*block,j*block,block,block); i = i + 1; if ( i > width/block) { i = 0; j = j + 1; } if (j > height/block) { j = 0; block = int(random(10,100)); 10, 100, } ii--; } }