Discovering Fake Caustics in Blender
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Let's create a custom procedural texture that can be projected with a simple spot light in Cycles! This can be combined with a simple volumetric shader to get smooth god rays and looong render times.
Monkey project file (free):
If you want to support the channel:
Chapters:
00:00 Look at this texture!
00:39 Diving head first into the shading editor
04:24 Copying the material to a spot light
05:22 Something is
06:12 There we go!
06:30 Adding volumetrics
07:17 The results are in!
08:13 But what about Eevee?
Instagram:
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Music:
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Final r ...
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