Discovering Fake Caustics in Blender

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Let's create a custom procedural texture that can be projected with a simple spot light in Cycles! This can be combined with a simple volumetric shader to get smooth god rays and looong render times. Free project file: If you want to support the channel: Chapters: 00:00 Look at this texture! 00:39 Diving head first into the shading editor 04:24 Copying the material to a spot light 05:22 Something is 06:12 There we go! 06:30 Adding volumetrics 07:17 The results are in! 08:13 But what about Eevee? Instagram: Thanks for watching!