Creating VEX Tree Generator in Houdini / render in Redshift
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In this tutorial I explain how my HDA "VEX Tree Generator" works. We will learn some VEX coding inside of a POP-system and will create a tree from scratch. You can find HDALC and HIPLC source files (with even more functions) on my Gumroad page here:
Timecode:
00:23 Explaining concept
03:52 Starting geometry
05:00 VEX: defining variables and creating points
11:40 VEX: changing direction with Sample Direction Cone
22:10 connecting points with lines
24:00 adding POP-forces
25:40 colorizing techniques
33:28 meshing
35:05 Redshift render