Creating VEX Tree Generator in Houdini / render in Redshift

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In this tutorial I explain how my HDA "VEX Tree Generator" works. We will learn some VEX coding inside of a POP-system and will create a tree from scratch. You can find HDALC and HIPLC source files (with even more functions) on my Gumroad page here: Timecode: 00:23 Explaining concept 03:52 Starting geometry 05:00 VEX: defining variables and creating points 11:40 VEX: changing direction with Sample Direction Cone 22:10 connecting points with lines 24:00 adding POP-forces 25:40 colorizing techniques 33:28 meshing 35:05 Redshift render